


MY VISION
I grew up with video games.
For me, audio in video games is much more than just an accompaniment. It's the soul that defines the experience, connects emotionally with the player, and makes the gameplay better. My vision is to create soundtracks that convey the essence of each project and leave a lasting impression on those who enjoy it.


MY JOURNEY
How did I get to where I want to be?
For over three years, I've had the privilege of dedicating myself to music production, learning and growing with each project.
My experience ranges from music composition to implementation in game engines such as Unreal Engine, Unity, Godot, and RenPy, ensuring that audio comes to life in every detail.
I have led talented teams and managed audio projects, designing soundtracks and adaptive sound systems for video games such as:
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"Poveglia: Island of No Return"
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"Toziuha Night: Dracula's Revenge"
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"Toziuha Night: Order of the Alchemists"
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"Aquarium Travels".
Influences throughout the years of my career

Video game music has the power to take you to another world, to make you feel emotions you've never experienced before. - Nobuo Uematsu

Music and story must be intrinsically linked. You can't have a great story with bad music, nor good music with an empty story. They must resonate with each other to create an unforgettable experience. - Yoko Taro

Video game music is a collaborative art form, where the composer works closely with the development team to create a cohesive experience. - Masayoshi Soken
